you there, put the axe down, now tell me what the hell happened to your friend there? he looks like he danced with a meat grinder.
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*Barbus dropps one of Ifritius's summoning stones. A burst of blue smoke, and Ifritius stands before you*
Barbus, I was just about to seal the deal with a girl in Bristol, this had better be goo Oh My, your arm, Draven, let me have a look at that! Ifritius, you know I wouldn't have done it unless it was important. Fix him will ya? |
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Topic:
singer brain tease - part 4
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mark walburg
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You guys are always welcome to pick my brain, what's left of it.
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. So should I understand this as we shouldn't even be asking if they have a certain skill. "does anyone know how to pick locks?" but you cannot say "Jenny, your character has a lockpick set, open that door" "ok...gotcha on that one..so for example, once I picked a lock in front of a group, then they will know that I can." Ex "I am a healer," Ifritius says. You now know that he could make a wound heal. Errol says "I am a thief." You now know he may steal your stuff, or he could pick locks, and disarm traps possibly. Probably not a good idea to tell people that you are a thief, unless you do not want people to trust you. |
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Edited by
Barbus
on
Thu 05/29/08 08:50 PM
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Double post sorry
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Sometimes an axe and a sword are not the answer, I have gotten out of situations without killing, if you could believe that, you can sometimes talk your way out of things, or even barter, or bribe. The imagination knows no limits. I understand that an axe and a sword are not always the answer. I'm not so good with words so this is something I will have to practice. I suppose I will improve with time and experience. |
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That arm looks pretty bad, what happened? Shall I summon Ifritius, he may be able to help.
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Sometimes an axe and a sword are not the answer, I have gotten out of situations without killing, if you could believe that, you can sometimes talk your way out of things, or even barter, or bribe. The imagination knows no limits.
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Unless of course, you know for a fact that the person can do it, which means you witnessed the act.
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. So should I understand this as we shouldn't even be asking if they have a certain skill. "does anyone know how to pick locks?" but you cannot say "Jenny, your character has a lockpick set, open that door" |
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. |
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yea, tonights lesson was short, I just had to get that off my chest.
I am here all night, so if any of you have any questions about gameplay, just ask |
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion.
The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. |
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I have a quick lesson for all who are playing that I could go over tonight.
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orcs are weak by themselves, that is why they pool together, where there is strength in numbers, if you can divide up the groups, you will come out on top. I can actually see 6000 dead orcs if we play are cards right. So take with you what you learned last night, and you will be strong.
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Fighting them head on, that would be suicide, out smarting them, that is no challenge, but we must find a way to get rid of 6,000 orcs fast. You miss my point dear one. What is the best way to get rid of a nuisance? even one of that magnitude? |
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Fighting them head on, that would be suicide, out smarting them, that is no challenge, but we must find a way to get rid of 6,000 orcs fast.
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Hello Thogeon. how are you to night as well? haven't seen you around much. That goes for you as well Barbus, keeping yourself out of trouble i hope. yeah you, or is it that trouble always seems to find you? maybe that is the question, she says laughingly |
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Hello Thogeon. how are you to night as well? haven't seen you around much. That goes for you as well Barbus, keeping yourself out of trouble i hope. |
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