Topic: Game Idea's | |
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I was just wondering if anyone else has any game Idea's.
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Strip Poker
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the Playboy Mansion game
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quarters...I love to play them...
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I've been thinking of a game where your a giant Mech like in "Supreme Commander" but with tons of different parts to chose from like "Chrome Hounds" or "MechWarror". The game is actually like a cannon defense strategy game where you or you and up to three of your friends are given a set amount of time and giant tile of varied terrain to set up your defenses was well was send great numbers of troops to your enemies.
The way a game would work is that each team (of up to 4 players) gets a one of four tiles. Each tile is pretty big and gives the player lots of room to play out different strategies. Each team has a time limit determined by how much energy they have that is constantly ticking down. During this time the player is blocked from going to or seeing the opponents tiles. After times runs out the battle is on. The idea is that your troops are completely set and forget. They will get smarter over time, learning your opponents defenses on there own, hopefully before a opponent finds yours. You can use your troops to find a weak point to go after it yourself with your Mech. When all troops have been defeated the building phase starts again to prepare for the next wave. There are two resources in the game, power and mass. The player gets power from power buildings and mass from mass fabricators and a set amount from destroyed enemy units. The player also needs to build storage for mass and energy to be able to store up more for a rainy day. Energy is used to call in troops and determines how much time you have to prepare for the next wave. Mass is used to build things and to give you another life if you die (you can die as many times as you like ,your just re spawn, but it would really get expensive and you will lose). There are four general things you can build. Each with four sub things under them. I'm just going to generally go over them, if you want more info I have it but this is too long already. Infrastructure like power buildings, Turrets, walls (which have turrets in them), and staging area's (where your troops come from each type has there own staging area). Each thing you build has four levels. Every thing you build gains experience by staying alive threw each wave. As they level up they get bigger, and more powerful. Also you can give orders to your turrets and walls such as "attack the weakest enemy" or "attack the closest enemy". As they level up you get to give them more orders to make them behave like you want. Here's where the Mech part get's awesome. The player can set up there Mech to be any mixture of defense, attack, mobility or engineering. The first three are kind of self explanatory. You can have your Mech be a slow Goliath or a heavily armed battle Mech, or a mobile sniper, all can be easily imagined. The Engineering is where things get interesting. The player can chose to add bays for Engineering drones that can build things. That way you can start a building then move one. You can have as many as your Mech can support and the more you have the faster / more things you can build. Also the player can add parts that give your team more power or mass to work with. I think this gives the player another level of things to strategies about when making a Mech. Also when time runs out each type of Mech would react differently. A sniper would look for a sniping position, and Goliath would find a weak point in his defenses to set up, a engineer would try and find were the enemies are attack so he can heal up his defenses, and a War Mech would just go rampaging across the map until he hits something that might kill him or he dies. You of course can do any mixture of these things at any time. I have a story but this is already too long so that's it. |
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Edited by
ThomasJB
on
Mon 06/29/09 07:00 PM
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I love photography and I think a really detailed wildlife photography game would be cool. Earn money to buy better equipment and go to more exotic locals, etc. by taking good pics.
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There are too many ideas that I have to even mention. I would be happy if one of my works would come through one day
The world is going at a fast rate. There are so many people with great ideas and only a few actually make it happen. Will you be one of them? Good luck! |
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How about a game like "need for speed" but with jalopies! You could have every third-rate automobile to come out of the big three in the last fifty years go head to head in various speed, handling, and durability challenges... all the while trying to keep the dern things working at the same time!
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gta except with indigenous tribes in africa
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How about a game like DOOM or Postal2, but set in preschool!
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