Topic: SINATORIUM | |
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Krin looks through the shaman's belongings. After finding whatever he finds, Krin tells the group, "I'm going to sneak ahead to take a look at the monster. Wait here."
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Krin looks through the shaman's belongings. After finding whatever he finds, Krin tells the group, "I'm going to sneak ahead to take a look at the monster. Wait here." add 2 black stones with inscriptions on it. No monster in the area?? |
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intersection I
It is rumored that occasionally Pegasus would land here allowing able citizens with good hearts to fly them around the town’s surroundings. Today this beautiful display of light will not likely happen for a long time. A dead orc shaman lies on the ground who has been looted. From here the group can go: Intersection J Intersection H Intersection K Intersection P Buildings – 48, 20, 61, 21, 28, 29, 62, 63, 64 |
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Edited by
notquite00
on
Wed 01/07/09 10:39 PM
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Kris decides to scout ahead for the monster the party saw earlier. He rolls a 4 (d4) as he moves into the shadows and carefully moves ahead towards intersection J.
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Edited by
smiless
on
Wed 01/07/09 10:44 PM
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Kris decides to scout ahead for the monster the party saw earlier. He rolls a 4 (d4) as he moves into the shadows and carefully moves ahead towards intersection J. Hide fails as griffon sees a shadow running along the building As Kris leaves the minotaur and dark elf behind he approaches intersection J to go head on with a griffon. The griffon cannot be attack without a ranged weapon. storyteller note: the minotaur and dark elf who are at intersection I doesn't know that Krin is in trouble for they are too far away! A griffon attacks! Griffon P:15 M:10 HP:9/9 Role a 1d6 die Krin |
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Edited by
notquite00
on
Wed 01/07/09 10:46 PM
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Krin rolls a 5 as he swears under his breath, "Man, I'm screwed!"
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Griffon P:15 + 3 on role = P:18
vs Krin Human Rogue P:13 + 4 on role = P:17 Krin loses one hit point as the griffon barely misses hoisting the whole body into the air and dropping him. subtract one hit point Next move is on Krin. You decide |
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seipher and zero head to building48
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Edited by
7z3r05
on
Wed 01/07/09 10:51 PM
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JUST KIDDING!
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Krin looks around area J -- what's he see at building 15 and 17?
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seipher looks through the windows
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seipher and zero head to building48 This haunting building is in flames as a group of goblin’s feast on the remains on some human inhabitants. They turn disturbed to be interrupted with their feast. Scowling they attack. Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 |
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Krin looks around area J -- what's he see at building 15 and 17? The Griffon is still alive and attacks again. Griffon P:15 + 4 on role = P:19 Krin is while looking at buildings unaware that the griffon goes in for another attack Please role 1d6 die |
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attack!!!!!!
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seipher and zero head to building48 This haunting building is in flames as a group of goblin’s feast on the remains on some human inhabitants. They turn disturbed to be interrupted with their feast. Scowling they attack. Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 z hates goblins and attacks one. she rolls... 4 |
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seiph rolls 3
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Edited by
notquite00
on
Wed 01/07/09 11:01 PM
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By looking at buildings, I meant to say that I'm fleeing. roll 5
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By looking at buildings, I meant to say that I'm fleeing. roll 5 next time write attempting to flee battle scene then the storyteller will know. You end up in intersection I safe from the griffon. You got lucky. |
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seipher and zero head to building48 This haunting building is in flames as a group of goblin’s feast on the remains on some human inhabitants. They turn disturbed to be interrupted with their feast. Scowling they attack. Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 Goblin: P:13 M:9 HP:3/3 z hates goblins and attacks one. she rolls... 4 zero P:20 + 4 on role + 4 on special skills kills first goblin without a chance. Goblin 1 : dead Goblin 2 flees! Roles a 1 on die. Goblin's attempt to flee failed. Still three goblin's to fight. Role a 1d6 die Zero |
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rolled 3
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