Topic: SINATORIUM
alicat4213's photo
Fri 01/09/09 09:33 PM
The group still in shock from the demise of their fellow traveler decide to peak into building 68 in hopes of finding something of use.

no photo
Fri 01/09/09 09:35 PM
Building 68 Captain of the Guard’s Warehouse

The building is heavily guarded. It once was the storage house for the guards that once protected the streets of town.

Goblin 1: P:11 M:7 HP:3/3
Goblin 1: P:11 M:7 HP:3/3
Goblin 1: P:11 M:7 HP:3/3
Goblin 1: P:11 M:7 HP:3/3
Goblin 2: P:11 M:7 HP:3/3
Goblin 3: P:11 M:7 HP:3/3
Goblin 4: P:11 M:7 HP:3/3
Goblin 5: P:11 M:7 HP:3/3
Goblin 6: P:11 M:7 HP:3/3
Goblin 7: P:11 M:7 HP:3/3
Goblin 8: P:11 M:7 HP:3/3
Goblin 9: P:12 M:7 HP:3/3
Goblin 10: P:12 M:7 HP:3/3

Goblin Chief: P:19 M:11 HP:6/6 +1 stab attack special skills

alicat4213's photo
Fri 01/09/09 09:39 PM
The group realizes they stand no chance and attempt to flee.

7z3r05's photo
Fri 01/09/09 09:39 PM
zero runs in the direction of the green dragon

7z3r05's photo
Fri 01/09/09 09:40 PM
3

mika159's photo
Fri 01/09/09 09:40 PM
seipher grabs his sword
an runs too

no photo
Fri 01/09/09 09:41 PM
Fortunately the goblins are too busy with themselves to have realized the three adventurers in the dark streets.

The group is back at intersection M

Here is where many of the inhabitants would rest to watch every year the parade that celebrates the goddess of dawn approach. Today the cobblestone intersection is filled with blood and trash.

From here the group can go:

Intersection O
Intersection P
Intersection K

Buildings 68,69,67,66,65,58

7z3r05's photo
Fri 01/09/09 09:51 PM
Edited by 7z3r05 on Fri 01/09/09 09:51 PM

alicat4213's photo
Fri 01/09/09 09:51 PM
The group takes Intersection P in hope to make it back to the Inn in one piece.

no photo
Fri 01/09/09 09:54 PM
Intersection P

This part of town use to be the main market where many merchants would sell their goods. A large fountain adorns the middle of the market. A statue of an angel pours water from a vase. Everytime the group looks at the water the color changes. Their something ironic about the water in itself.

A group of knights on warhorses gallop quickly pass the adventurers heading towards intersection M. They pay no mind of the adventurers as it seems they are on urgent business.

From here the group can go:

Intersection I
Intersection M
Intersection Q
Intersection R
Buildings – 31,39,41

7z3r05's photo
Fri 01/09/09 09:59 PM
zero heads for a

no photo
Fri 01/09/09 10:00 PM

zero heads for a


Zero leaves the group behind and heads for intersection A

role 1d6 die for results of encounter please

mika159's photo
Fri 01/09/09 10:01 PM
seipher slides into the shadows and peeks a look at 39, to see if he can steal his ring back

7z3r05's photo
Fri 01/09/09 10:01 PM
2

no photo
Fri 01/09/09 10:03 PM

seipher slides into the shadows and peeks a look at 39, to see if he can steal his ring back


role a 1d6 die to see if your hiding is effective against the vampires

alicat4213's photo
Fri 01/09/09 10:03 PM
Samia attempts to head back to the Inn for she feels she's in grave danger. She heads for Intersection A with Zero.

no photo
Fri 01/09/09 10:04 PM

2


A orc shaman has his bone staff raised trying to dispel the Green Dragon's Inn tavern's magical barrier.

He then hears loud thumping noises to turn and attack the minotaur with blue rays.

Role a 1d6 die for results

mika159's photo
Fri 01/09/09 10:04 PM


seipher slides into the shadows and peeks a look at 39, to see if he can steal his ring back


role a 1d6 die to see if your hiding is effective against the vampires
roll 3

no photo
Fri 01/09/09 10:05 PM

Samia attempts to head back to the Inn for she feels she's in grave danger. She heads for Intersection A with Zero.


The orc shaman is shooting blue rays at the two adventurer's

role a 1d6 die for result

7z3r05's photo
Fri 01/09/09 10:05 PM


2


A orc shaman has his bone staff raised trying to dispel the Green Dragon's Inn tavern's magical barrier.

He then hears loud thumping noises to turn and attack the minotaur with blue rays.

Role a 1d6 die for results


5