Topic: SINATORIUM | |
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The group still in shock from the demise of their fellow traveler decide to peak into building 68 in hopes of finding something of use.
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Building 68 Captain of the Guard’s Warehouse
The building is heavily guarded. It once was the storage house for the guards that once protected the streets of town. Goblin 1: P:11 M:7 HP:3/3 Goblin 1: P:11 M:7 HP:3/3 Goblin 1: P:11 M:7 HP:3/3 Goblin 1: P:11 M:7 HP:3/3 Goblin 2: P:11 M:7 HP:3/3 Goblin 3: P:11 M:7 HP:3/3 Goblin 4: P:11 M:7 HP:3/3 Goblin 5: P:11 M:7 HP:3/3 Goblin 6: P:11 M:7 HP:3/3 Goblin 7: P:11 M:7 HP:3/3 Goblin 8: P:11 M:7 HP:3/3 Goblin 9: P:12 M:7 HP:3/3 Goblin 10: P:12 M:7 HP:3/3 Goblin Chief: P:19 M:11 HP:6/6 +1 stab attack special skills |
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The group realizes they stand no chance and attempt to flee.
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zero runs in the direction of the green dragon
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3
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seipher grabs his sword
an runs too |
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Fortunately the goblins are too busy with themselves to have realized the three adventurers in the dark streets.
The group is back at intersection M Here is where many of the inhabitants would rest to watch every year the parade that celebrates the goddess of dawn approach. Today the cobblestone intersection is filled with blood and trash. From here the group can go: Intersection O Intersection P Intersection K Buildings 68,69,67,66,65,58 |
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Edited by
7z3r05
on
Fri 01/09/09 09:51 PM
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The group takes Intersection P in hope to make it back to the Inn in one piece.
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Intersection P
This part of town use to be the main market where many merchants would sell their goods. A large fountain adorns the middle of the market. A statue of an angel pours water from a vase. Everytime the group looks at the water the color changes. Their something ironic about the water in itself. A group of knights on warhorses gallop quickly pass the adventurers heading towards intersection M. They pay no mind of the adventurers as it seems they are on urgent business. From here the group can go: Intersection I Intersection M Intersection Q Intersection R Buildings – 31,39,41 |
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zero heads for a
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zero heads for a Zero leaves the group behind and heads for intersection A role 1d6 die for results of encounter please |
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seipher slides into the shadows and peeks a look at 39, to see if he can steal his ring back
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2
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seipher slides into the shadows and peeks a look at 39, to see if he can steal his ring back role a 1d6 die to see if your hiding is effective against the vampires |
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Samia attempts to head back to the Inn for she feels she's in grave danger. She heads for Intersection A with Zero.
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2 A orc shaman has his bone staff raised trying to dispel the Green Dragon's Inn tavern's magical barrier. He then hears loud thumping noises to turn and attack the minotaur with blue rays. Role a 1d6 die for results |
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seipher slides into the shadows and peeks a look at 39, to see if he can steal his ring back role a 1d6 die to see if your hiding is effective against the vampires |
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Samia attempts to head back to the Inn for she feels she's in grave danger. She heads for Intersection A with Zero. The orc shaman is shooting blue rays at the two adventurer's role a 1d6 die for result |
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2 A orc shaman has his bone staff raised trying to dispel the Green Dragon's Inn tavern's magical barrier. He then hears loud thumping noises to turn and attack the minotaur with blue rays. Role a 1d6 die for results 5 |
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