Topic: THE GREEN DRAGON'S INN - part 6 | |
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can i be invalved in the class barbus?
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Just like I said earlier, anyone is allowed, please join us, but do not waste my time, I am here for those that are serious about keeping Sinatorium out of the hands of the evils out there.
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snorting loudly, Dravens asks,,, so what are we to do about this class, and what does it contain? |
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im all ears,, since my horns are sore from impaling an idiot orc
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Alright, are we all ready?
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then count me in ill stand as tall as i can with all of you in here
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*walks over by Barbus* ready
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ok, who here has not heard of the term Initiative in the rpg world?
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i havent
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Man, I need a drink *a glass of wine materializes in his hand* ohh I love magic, muahahaha "Barbus," Calliope stands up. "please count me in." "If you keep magically producing drinks, I will be out of a job my friend" she looks at him seriously |
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I havent heard it
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Initiative, in our game is the order in which people will be playing, so we shall roll initiative, if an event takes place where there will be combat, the storyteller will stop and ask the group to roll initiative, each player, and enemy gets a roll, so the order will work like this, lowest number rolled goes first, then second lowest etc... The round ends when the player has taken action, either moved, attacked, or defended, also it takes one round to switch weapons, so, as a storyteller, we will assume that you are using what ever weapon you have in hand on your player sheet.
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i have
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ok,, thats easy enough
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Initiative determines how fast you move in comparisan to whatever it is opposing you. At the beginning of any encounter where Initiative would be a factor, everyone involved in the encounter will determine their own initiative by rolling a 20 sided dice and added the initiative modifier from their character sheet.
((Please forgive the out of character language but some things just can't be explained in game terms.)) |
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its alright rathil
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easy enough
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Also keep in mind in this world every action is equivilant to 6 seconds. So each turn of yours you may pick on thing you want to do. Which includes Move and attack, Just attack, Just move, Cast a spell, drink a potion, or switch weapons. However it is not enough time to switch weapons, cast a spell, and then still swing with your sword. You are limited to one action per turn.
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That covers initiative, and the melee round.
How many of you were here when I discussed the "Called Shot?" |
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She breezes in to the Inn with a smile onher face and a laugh on her lips. the scent of jasmine fills the air
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