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Topic: Evidence for a Designer... - part 2
no photo
Mon 11/16/09 10:36 AM
Edited by Jeanniebean on Mon 11/16/09 10:40 AM
Nobody is arguing that there aren't at least some intelligent humans so you really don't need to keep repeating that part. It's the purpose behind the design part people are picking at.


No of course they don't argue about that fact because that fact is OBVIOUS. Intelligent humans are the end product. It follows that an end product with conscious intelligence must have conscious intelligence of some degree at its source. Note I said "of some degree." I did not say "God" or some supreme being.


I say the efficient aspects of our physical forms come from the obvious fact that bodies that work well survive and stick around better than bodies that do not. With the way molecules act these different arrangements of things couldn't possibly be prohibited from taking place (and abra agrees but says God was responsible for making chemistry work that way.)


That touches on part of the process but is certainly not the answer.


You haven't convinced me that you've understood my explanation so far.


If you are talking about evolution (or "naturalism") I pretty much understand what you mean, but in my opinion that could not happen without some sort of conscious intelligence at the source.

Evolving towards something with intelligence and consciousness from something somewhat mechanical and unintelligent would be like expecting a computer to reinvent itself, reprogram itself, rebuild itself or "evolve" until it became conscious and intelligent. It's just too mechanical. IT DOES NOT FOLLOW.

The difference would be the ingredient "life." That is the ingredient that is missing and nobody really knows what constitutes "life." There are a lot of definitions, but nobody has it right yet.







SkyHook5652's photo
Mon 11/16/09 10:46 AM
Edited by SkyHook5652 on Mon 11/16/09 10:50 AM
Sky:
In other words, “the laws inside the universe could be a product of the laws outside the universe”? Well sure, but that’s not what was being discussed. What was being discussed was the laws inside the universe.

Starting from outside the universe just adds another turtle and puts you right back at square one again.
Isn't the same thing true of starting from an external designer?
No. One starts from the laws inside the universe, The other starts from a creator outside the universe.
But it doesn't. You just said that it starts from laws outside the universe. How do laws outside the universe add another turtle any more than a creator outside of it?
Well, I was considering the laws to be the product of a creator. In other words, my meaning for “the creator” include the quality of being “the last turtle”, whereas “the laws” require another turtle.
How does a creator get to be the last turtle?
By definition.

But if you say the creator is the last turtle isn't that the same as saying it just got there by chance?
No more so than saying an eternal universe got there by chance. An eternal universe didn’t “get there”, it was always there. Just as a creator didn’t “get there”, it was always there.
So why aren't we treating the eternal universe like a serious idea? It's sure a lot closer to what I've been talking about than "random nonsense."
Well personally, I was considering the “eternal” idea more seriously than the “unintended creation” idea. It’s just that it was not being discussed very much and I didn’t want to “muddy the waters”. But I actually consider the “eternal” explanation to be much more satisfactory than the “unintended creation”, since it does not exclude the possibility of “ongoing design”.
Well even with the random origin stuff we wouldn't technically be precluded from having some god notice that a place had started up and then stepping in with some divine intervention.
Interesting idea. And actually, it doesn’t seem fundamentally different from the exact situation we are in today from a materialist perspective - the universe started and eventually we came along, noticed it was there, stepped in and started intervening. Now if I didn’t have more faith in something akin (but not identical) to Bohm’s Holographic Universe model, I’d probably be likely to adopt something like that as a philosophical world view.

One could consider the “game” analogy in the same light…

If you want to put the ball through the hoop, why bother dribbling it and leave yourself open to it being stolen? Why not just hold it tight and cover it like a football, walk down the court, climb a ladder, and push it through the hoop?
Are you saying that the designer is competing against other entities in a test of skill?
No. Are you saying that “a test of skill” is the only possible reason for playing a game?
The phrase was meant to describe the point of playing a sport (such as basketball,) but there are definitely other reasons people play them.
One of those other reasons is simply “something that one wants to do”. And “following the rules” is what defines the “doingness” of that particular activity.
But people made sports and such. There are rules you follow to play that game. We're talking about the origin of rules.

Or we're not and the designer is just some turtle in the middle and we've not yet even begun to talk about if there must be one or not.
Yes, that’s what we’re talking about – the creator of the rules.
So about the question? How is the designer playing by rules before having made any rules?
He makes up the rules and then plays by the rules he made up. Just like anyone who plays a game they made up.
That's getting pretty far away from the apparent bad design.
From my perspective, this universe looks like a good design by almost any standard I can think of – especially if one looks at it like a game.

It is infinitely varied, yet the elegance of its most fundamental operation is almost absurd in its simplicity.

It exhibits a heart-stopping esthetic at all levels.

It is constantly changing at all levels, yet provides enough consistancy to allow players to amass great fortunes of whatever they deem valuable.

It allows for virtually infinite possibilities of game<=>player and player<=>player interaction.

It provides an unlimited supply of raw materials for individuals to shape new forms and plots to serve their own personal, functional and esthetic needs and desires – whatever they may be and however they may change.

It provides a virtually limitless supply of built-in, hidden, and progressively difficult mysteries to solve.

Even the characters themselves have built-in mysteries to solve and abilities to be gained. If you believe in the concept of “reincarnation” it affords an unlimited supply of “lives”. Not only that, but (according to some beliefs) reincarnation itself is a personal mystery to be solved and when one does finally solve it, all the experiences of, and abilities gained in, past lives are unlocked and available in future lives.

And it even allows one to change the very rules of the game itself.

I dunno about you but that’s about as close to the perfect game design as I can possibly imagine. biggrin

But that’s just my own personal assessment. I guess anyone can see it as good or bad according to their own assesment criteria.

And if I don't have a creator?
Then there can be no meaning to a creator.

My objection is in your saying that anything without the intention of God behind it is happenstance.
But that’s not what I’m saying. I’m only saying that anything without intention behind it is happenstance, by definition.
Not in the context we've been using the word. "Random nonsense" and "not done with intention" are very different concepts. The definition doesn't say that things done without intention are random, that would be like saying that after you become a celebrity in Hollywood you must be a giant ball of gas undergoing nuclear fusion (star.)
Well then one or both of us misunderstood some context somewhere. I was depending on the context of Abra’s posts back somewhere around page 40 or so, from which I concluded that he meant “happenstance” in the sense of “unintended” as opposed to “random”. And as I think about it, he seemed to me to have used “happenstance” and “random” synonymously to refer to “unintended intention”. SO that’s the context I was operating on.
I'm really disappointed with how he switches the meanings of his words so much. It's good for poetry and metaphor but not for science or philosophy. It turns into a terrible mess and doesn't support the points he's making.
I agree that it often takes a lot of work and insight to gain an understanding of some peoples perspectives – simply because they can be so different.

But I consider that every perspective/viewpoint/belief system has inherent consistency. Whether or not I consider that consistency to be “logical” is irrelevant. It simply is what it is. And what matters most to me is how closely another system aligns with my own.

So personally, I find that from what I understand of Abra’s and Jeannie’s belief systems, they are the ones (in this forum) that most closely align with my own belief system. Thus, I tend to understand them better than other’s who hold to a more conflicting belief system.

drinker

no photo
Mon 11/16/09 11:02 AM

Smiless, your post was entertaining...lol


Well thank you! Sorry I replied so late. I just discovered your compliment now! At least someone enjoyed my entertainment on the first page of this thread.laugh drinker

SkyHook5652's photo
Mon 11/16/09 11:09 AM
Edited by SkyHook5652 on Mon 11/16/09 11:25 AM
Sky
Any that you disagreed with?
Yes, lots. But that doesn’t mean they’re completely useless. Understanding other’s opinions is can be very useful in predicting how they will act in a given situation.
Well yes, they make useful ammunition against someone else
That’s intersting perspective. I was thinking more along the lines of using it to help myself and others. But to each his own.

-----------------------------------

I was asking if the opinions of others that you disagreed with ever useful for shaping your own world view.
Sometimes I see things in other’s opinions that cause me to more closely examine my own world view. Sometimes that results in a change my own world view and sometimes it results in a reinforcement of my own world view. So yes, other’s opinions that I disagree with can be useful in shaping my own world view. That is one of the beauties of this forum.

-----------------------------------

One request real quick. Can you use the enter key a little more often? It's getting hard to spot where I need to close the next quote.
Will these dashed lines work for you?

-----------------------------------

I’d just like to see more focus on how the subjective affects the objective. (With “how the subjective affects the subjective” a little farther down the line.)

The point being that we understand a lot about how “other” works, but virtually nothing about how “self” works, largely because mainstream science has defined self in terms of other, which I think is a grossly erroneous definition.
Do you think neurons aren't a good place to look for understanding our brains? Or that our brains aren't a good place to look?
No, I don't think brains/neuraons are a good place to look. At least not when investigating the subjective - simply because that would be investigating how the objective affects the the objective.

But investigating how the subjective effects neurons would be going in the right direction.

-----------------------------------

Now in that sense, “objective” is pretty close to definition #2 and “subjective is pretty close to both #1 and #3. The main difference is in the assignment of cause/creation/source.

So yes, I know that is somewhat different from the dictionary definition, but if anyone knows of two comparative words that mean what I just described, please let me know.
I'm not entirely sure what you've described. Internal/external? Personal/impersonal?
Internal/external is pretty close but lacks the concept of source/cause/creation. I think “self-originated/other-originated” may be the closest in terms of common word meanings. But you see my quandary.
I don't see how self originated has any affect on other originated except through the objective lens science tries to look through.
Check out the PEAR research into man/machine interaction and remote viewing: http://www.princeton.edu/~pear

Shoku's photo
Mon 11/16/09 11:10 AM

Nobody is arguing that there aren't at least some intelligent humans so you really don't need to keep repeating that part. It's the purpose behind the design part people are picking at.


No of course they don't argue about that fact because that fact is OBVIOUS. Intelligent humans are the end product.

We're not. Dolphins, cuttlefish, salamanders, sparrows, alpacas, goats, guppies, squid, and so on didn't just get where they were some millions of years ago and stop. They've continued to change and are just as much the "end product" as we are.

It follows that an end product with conscious intelligence must have conscious intelligence of some degree at its source. Note I said "of some degree." I did not say "God" or some supreme being.
At it's source? If we require an intelligent consciousness at our source because we are an intelligent consciousness why doesn't it require one and so on extending back infinitely?

Why can't our complexity arise from simplicity?


I say the efficient aspects of our physical forms come from the obvious fact that bodies that work well survive and stick around better than bodies that do not. With the way molecules act these different arrangements of things couldn't possibly be prohibited from taking place (and abra agrees but says God was responsible for making chemistry work that way.)


That touches on part of the process but is certainly not the answer.
Answer to what?


You haven't convinced me that you've understood my explanation so far.


If you are talking about evolution (or "naturalism") I pretty much understand what you mean, but in my opinion that could not happen without some sort of conscious intelligence at the source.
What part of it?
"the things that survive are the ones we see today because they survived."
"it's chemically impossible to prevent mutations in the chemicals we use to store the instructions for how to keep our cells working and dividing."

If you were Abra I'd have to add a third point about chemicals simply being like counting numbers that go up one each time-

But those two things are really all it should take from the point you've placed the designer at. So without a designer guiding the process should we see species around today that died off? Should we never see a chemical process with multiple low energy configurations (*copying DNA takes the least energy but any time things have more energy, such as after having absorbed a photon, they can overcome a larger energy barrier. For things that remain solid or liquid this is usually reversible so at a stable temperature you would get mostly the lowest energy configuration but there's always going to be another photon absorption or similar event that gives some molecules enough energy to go another route.)

Evolving towards something with intelligence and consciousness from something somewhat mechanical and unintelligent would be like expecting a computer to reinvent itself, reprogram itself, rebuild itself or "evolve" until it became conscious and intelligent. It's just too mechanical. IT DOES NOT FOLLOW.
Too mechanical? Exactly how mechanical can it be or not be?

Intelligence and consciousness are useful are they not? Having something useful that nobody else has is an advantage is it not?

The difference would be the ingredient "life." That is the ingredient that is missing and nobody really knows what constitutes "life." There are a lot of definitions, but nobody has it right yet.
What's wrong with the old "making copies of yourself that have the same heritable traits" definition?

Shoku's photo
Mon 11/16/09 11:23 AM
Sky:
From my perspective, this universe looks like a good design by almost any standard I can think of – especially if one looks at it like a game.
Unimaginable cruelty is a good aspect of a game?

It is infinitely varied, yet the elegance of its most fundamental operation is almost absurd in its simplicity.

It exhibits a heart-stopping esthetic at all levels.
Isn't that just telling of our ability to make mundane things aesthetical?

It is constantly changing at all levels, yet provides enough consistancy to allow players to amass great fortunes of whatever they deem valuable.
That's not something you want in design at all. A bridge with any important parts that constantly changes through a great deal of variety won't be able to support vehicles traveling over it and basically any program that changes at all levels is going to break almost immediately.

It allows for virtually infinite possibilities of game<=>player and player<=>player interaction.

It provides an unlimited supply of raw materials for individuals to shape new forms and plots to serve their own personal, functional and esthetic needs and desires – whatever they may be and however they may change.
Earth is a lot more limited than that and we'd never have the fuel to move people or materials about the observable universe. Add in that as time passes less and less of the universe is within the bounds we could ever reach even going at light speed and you have a scenario of rapidly declining availability of such things.

It provides a virtually limitless supply of built-in, hidden, and progressively difficult mysteries to solve.

Even the characters themselves have built-in mysteries to solve and abilities to be gained. If you believe in the concept of “reincarnation” it affords an unlimited supply of “lives”.

Not lives like you see in any game I've actually seen produced. That's more akin to selecting "new game" than having extra lives.

Sizable memory card/space though so we could at least conclude that we were more likely a computer game than a console game~

Not only that, but (according to some beliefs) reincarnation itself is a personal mystery to be solved and when one does finally solve it, all the experiences of, and abilities gained in, past lives are unlocked and available in future lives.

And it even allows one to change the very rules of the game itself.
Who's ever changed action and reaction or that objects with mass exert an attractive force on each other?

I dunno about you but that’s about as close to the perfect game design as I can possibly imagine. biggrin
Sand box games are only fun until you understand the rules behind them. Then they become tedious and you want to find a different game to play unless you're up for grinding out some annoying achievements.

But that’s just my own personal assessment. I guess anyone can see it as good or bad according to their own assesment criteria.
I'd be hapier with the game if they hadn't left out respawn points~

I agree that it often takes a lot of work and insight to gain an understanding of some peoples perspectives – simply because they can be so different.

But I consider that every perspective/viewpoint/belief system has inherent consistency. Whether or not I consider that consistency to be “logical” is irrelevant. It simply is what it is. And what matters most to me is how closely another system aligns with my own.
How can contradictions be consistent?

So personally, I find that from what I understand of Abra’s and Jeannie’s belief systems, they are the ones (in this forum) that most closely align with my own belief system. Thus, I tend to understand them better than other’s who hold to a more conflicting belief system.

drinker

I think it's more the way they describe them than what they're actually describing that you align with.

RKISIT's photo
Mon 11/16/09 11:30 AM
man this has got to be the "copy and paste" thread of the yearlaugh

Abracadabra's photo
Mon 11/16/09 11:37 AM

man this has got to be the "copy and paste" thread of the yearlaugh


drinker


man this has got to be the "copy and paste" thread of the yearlaugh


:thumbsup:


man this has got to be the "copy and paste" thread of the yearlaugh


:banana:


man this has got to be the "copy and paste" thread of the yearlaugh


rofl


man this has got to be the "copy and paste" thread of the yearlaugh


pitchfork


man this has got to be the "copy and paste" thread of the yearlaugh


drinks


man this has got to be the "copy and paste" thread of the yearlaugh


bigsmile

no photo
Mon 11/16/09 12:11 PM
Edited by Jeanniebean on Mon 11/16/09 12:19 PM


Nobody is arguing that there aren't at least some intelligent humans so you really don't need to keep repeating that part. It's the purpose behind the design part people are picking at.


No of course they don't argue about that fact because that fact is OBVIOUS. Intelligent humans are the end product.

We're not. Dolphins, cuttlefish, salamanders, sparrows, alpacas, goats, guppies, squid, and so on didn't just get where they were some millions of years ago and stop. They've continued to change and are just as much the "end product" as we are.



I don't agree. Humanoid bodies with a human consciousness is the end product. Animals are stepping stones, but they are not as capable of self awareness. The ultimate purpose of evolution is a body and mind that can be SELF AWARE.

Self awareness and human consciousness is the ultimate goal of evolution in this world.

That is an opinion. You also have to consider the premise of reincarnation in this view. The conscious designer experiences its existence by flowing through all the life forms it has manifested. In incarnates throughout the universe into all forms and life.




JB said:
It follows that an end product with conscious intelligence must have conscious intelligence of some degree at its source. Note I said "of some degree." I did not say "God" or some supreme being.


At it's source? If we require an intelligent consciousness at our source because we are an intelligent consciousness why doesn't it require one and so on extending back infinitely?

Why can't our complexity arise from simplicity?


It does arise from simplicity. It arises from a simple and small degree of consciousness.




I say the efficient aspects of our physical forms come from the obvious fact that bodies that work well survive and stick around better than bodies that do not. With the way molecules act these different arrangements of things couldn't possibly be prohibited from taking place (and abra agrees but says God was responsible for making chemistry work that way.)


That touches on part of the process but is certainly not the answer.
Answer to what?



You obviously wrote that for some reason. It is not an explanation that works, it is either an observation or opinion that does not solve the question of how we evolved from non-conscious and non-intelligence to conscious and intelligent. At what point in our evolution did we suddenly become conscious and intelligent? I contend that it was a gradual process, but one that arose from an very small degree of conscious intelligence. (awareness potential.)


You haven't convinced me that you've understood my explanation so far.


If you are talking about evolution (or "naturalism") I pretty much understand what you mean, but in my opinion that could not happen without some sort of conscious intelligence at the source.


What part of it?
"the things that survive are the ones we see today because they survived."
"it's chemically impossible to prevent mutations in the chemicals we use to store the instructions for how to keep our cells working and dividing."

If you were Abra I'd have to add a third point about chemicals simply being like counting numbers that go up one each time-

But those two things are really all it should take from the point you've placed the designer at. So without a designer guiding the process should we see species around today that died off?


I don't quite understand the question.

But maybe this will answer the question: The "designer" evolved along with the design. It did not start out as an all-knowing supreme being. Species that died out died out for a reason and by design. Trial and error so to speak. They were abandoned by the awakening "designer" because they did not work.






Evolving towards something with intelligence and consciousness from something somewhat mechanical and unintelligent would be like expecting a computer to reinvent itself, reprogram itself, rebuild itself or "evolve" until it became conscious and intelligent. It's just too mechanical. IT DOES NOT FOLLOW.


Too mechanical? Exactly how mechanical can it be or not be?

Intelligence and consciousness are useful are they not? Having something useful that nobody else has is an advantage is it not?


Yes, but what's your point??



The difference would be the ingredient "life." That is the ingredient that is missing and nobody really knows what constitutes "life." There are a lot of definitions, but nobody has it right yet.


What's wrong with the old "making copies of yourself that have the same heritable traits" definition?


Not sufficient. A mindless unconscious computer virus can do that.

no photo
Mon 11/16/09 12:24 PM
Evidence of a designer

------------) . (------------------


That is it! That little dot. There yo go! This is the evidence.

Now stare at it and go in awe!!laugh

no photo
Mon 11/16/09 12:24 PM
Evidence of a designer

------------) . (------------------


That is it! That little dot. There yo go! This is the evidence.

Now stare at it and go in awe!!laugh

SkyHook5652's photo
Mon 11/16/09 12:50 PM
Edited by SkyHook5652 on Mon 11/16/09 12:50 PM
Sky:
From my perspective, this universe looks like a good design by almost any standard I can think of – especially if one looks at it like a game.
Unimaginable cruelty is a good aspect of a game?
:laughing:
The most fundamental aspects of a game are “winning” and “losing”. Which are defined as succeeding or failing to overcome obstacles. And all games have degrees of difficulty – i.e. “How hard is it to overcome the obstacles.” And the difficulty of the obstacles are different throughout the game.

So “unimaginable cruelty” is nothing more than a personal assessment of the relationship between an obstacle and a player’s abilities – just like any other game.

It is infinitely varied, yet the elegance of its most fundamental operation is almost absurd in its simplicity. It exhibits a heart-stopping esthetic at all levels.
Isn't that just telling of our ability to make mundane things aesthetical?
Well yes, that wold be true, since aesthetics are wholly subjective. But then, I was simply stating my own subjective assessment of the game properties in the first place.

It is constantly changing at all levels, yet provides enough consistancy to allow players to amass great fortunes of whatever they deem valuable.
That's not something you want in design at all. A bridge with any important parts that constantly changes through a great deal of variety won't be able to support vehicles traveling over it and basically any program that changes at all levels is going to break almost immediately.
:laughing:
I’m talking about a game here, not a bridge. The purposes are completely different and thus the design criteria must be completely different. Form follows function.

It allows for virtually infinite possibilities of game<=>player and player<=>player interaction.

It provides an unlimited supply of raw materials for individuals to shape new forms and plots to serve their own personal, functional and esthetic needs and desires – whatever they may be and however they may change.
Earth is a lot more limited than that and we'd never have the fuel to move people or materials about the observable universe. Add in that as time passes less and less of the universe is within the bounds we could ever reach even going at light speed and you have a scenario of rapidly declining availability of such things.
I’m talking about the universe and eternity here, not just the fragile lifeforms on one tiny planet at the edge of a mediocre galaxy in the middle of who knows where. That’s only 1*10^-(very big number)% of the entire game.

It provides a virtually limitless supply of built-in, hidden, and progressively difficult mysteries to solve.

Even the characters themselves have built-in mysteries to solve and abilities to be gained. If you believe in the concept of “reincarnation” it affords an unlimited supply of “lives”.
Not lives like you see in any game I've actually seen produced. That's more akin to selecting "new game" than having extra lives.
Well ok, so that’s your view of how reincarnation fits in with the entire game. But that’s why I said “belief”. Not all beliefs in reincarnation are the same.

Yes it’s true that “the universe game” is not exactly like other games. But then no game is exactly like any other game.

Sizable memory card/space though so we could at least conclude that we were more likely a computer game than a console game~
Yeah, that’s a workable analogy – to a point.

Not only that, but (according to some beliefs) reincarnation itself is a personal mystery to be solved and when one does finally solve it, all the experiences of, and abilities gained in, past lives are unlocked and available in future lives.

And it even allows one to change the very rules of the game itself.
Who's ever changed action and reaction or that objects with mass exert an attractive force on each other?

I dunno about you but that’s about as close to the perfect game design as I can possibly imagine. biggrin
Sand box games are only fun until you understand the rules behind them. Then they become tedious and you want to find a different game to play unless you're up for grinding out some annoying achievements.
Tell that to a five-year-old. :laughing:

Seriously though, I don’t agree with your assessment of what makes games fun. As I see it, what makes games (or anything else) “fun” is the personal satisfaction of overcoming barriers in the pursuit of a goal. So of course if your only goal is “to understand the rules”, then once that goal is achived, there is no more fun. But “understanding the rules” is not the only goal anyone could ever have. But if one’s goal is to, for example, win duels with other players, then the “rules” include the unpredictable actions of those other players. Or if the game has some sort of “random” events, then a complete understanding of all ther rules is not possible because “randomity” is part of the rules.

And not only that, but one can set a goal, achive it, and then set the same goal again and achieve it - repeatedly. So in that sense, ever a simple “sand box game” can be fun over and over.

But that’s just my own personal assessment. I guess anyone can see it as good or bad according to their own assesment criteria.
I'd be happier with the game if they hadn't left out respawn points~
I don’t play any games that use the term, so I don’t really know what it means. But if I did, I’m sure I’d probably agree. biggrin

I agree that it often takes a lot of work and insight to gain an understanding of some peoples perspectives – simply because they can be so different.

But I consider that every perspective/viewpoint/belief system has inherent consistency. Whether or not I consider that consistency to be “logical” is irrelevant. It simply is what it is. And what matters most to me is how closely another system aligns with my own.
How can contradictions be consistent?
You seem to be “consistently contradictory”. (Just kidding – mostly. :wink:drinker)

Seriously though, ask a quantum physicist how non-locality and general relativity can be consistent, and then use that answer.

(Hint: We don’t know how they can be consisten. We just assume that they are in some unknown fashion. And we work at finding the missing link in our understanding of them – or not.)

So personally, I find that from what I understand of Abra’s and Jeannie’s belief systems, they are the ones (in this forum) that most closely align with my own belief system. Thus, I tend to understand them better than other’s who hold to a more conflicting belief system.

drinker

I think it's more the way they describe them than what they're actually describing that you align with.
I don’t. I think it’s the other way around. I think it is the fact that the overall viewpoints align, which allows me to better understand the description of those specific pats of the viewpoints. Think of it in the sense of “cultural similarities”. If you grew up in the same culture as someone else, it is easier to understand their expression of ideas that are common to that culture.

jrbogie's photo
Mon 11/16/09 02:16 PM
Edited by jrbogie on Mon 11/16/09 02:17 PM

Humanoid bodies with a human consciousness is the end product. Animals are stepping stones, but they are not as capable of self awareness.


so if humans are the end product, would you characterize all potential life forms outside of our solar system that may not be humanoid as inferior to humans as regards self awareness?

no photo
Mon 11/16/09 02:43 PM
Edited by Jeanniebean on Mon 11/16/09 02:45 PM


Humanoid bodies with a human consciousness is the end product. Animals are stepping stones, but they are not as capable of self awareness.


so if humans are the end product, would you characterize all potential life forms outside of our solar system that may not be humanoid as inferior to humans as regards self awareness?



By humanoid, I mean basically a sentient being with at least one head, two arms, two legs and walking upright who has the capacity of self awareness.

"Inferior" and "superior" are relative terms and have more to do with potentiality than a current state.

Is a ninth grader "inferior" to a third grader even if the third grader has a higher I.Q.? The ninth grader may know more, and have more knowledge and be more aware of self, but I would not call him "superior."

It would depend on how you measure superiority. But if you measure it by the capacity for self awareness, then the creature who is most self aware or has the potential to be most self aware, is superior.

Even if it is not a humanoid.

This applies only in the physical universe because we are talking about physical bodies.









jrbogie's photo
Mon 11/16/09 02:58 PM

This applies only in the physical universe because we are talking about physical bodies.


is there a universe that is not the physical universe?

jrbogie's photo
Mon 11/16/09 02:58 PM

This applies only in the physical universe because we are talking about physical bodies.


is there a universe that is not the physical universe?

Redykeulous's photo
Mon 11/16/09 03:32 PM
Edited by Redykeulous on Mon 11/16/09 03:37 PM
Hi just taking a quick break to read - BUT I have to reply to this:

Because the difference is that ancient writing and scripture just tells stories. It shows no opinions, no self awareness, no thoughts, no other perspective other than third person narration. The authors are not "self conscious." The writing is primitive third person narrative. It has no feeling. It reads like a police report or news article.

If you can't see the marked difference in consciousness and perspective of the authors, then I will see if I can give you an example.


The addition of "I" "self" "my" & "mine" to ALL languages is acturally pretty recent but somehow without them humans were still capable of great leaps in agriculture, in philosophy and YES even in the scientific revolution.

Furthmore - when you read the fables from ancient scripture you find a lack of origniality - did it ever occur to you that the writers and story tellers intended to tell the story that way? - so that the morals of those storys could be gained from a personal level.

Example: the same fable could teach a person not to lie and another person would walk away having learned not to be stingy.

It was a matter of "creative" analogy - perspective perhaps but CLEARLY much more creative and allowing much more freedom of "individuality" than you give them credit for.

History and Language are absolutely necessary subjects to learn about. If for no other purpose than to give you broader knowledge - something, by the way, which "subjective opinion" can never do.

Redykeulous's photo
Mon 11/16/09 03:47 PM

Sky,

I see no point in carrying on a conversation with you regarding the differences between objective and subjective when you are equivocating between the two.

Just because we must subjectively assess the objective, it does not make the objective things dependant upon us. Your confusing things in your mind with things in and of themselves.

There is a difference, and you are not clearly making a case to show otherwise.

flowerforyou


I admit I'm racing through what I've missed so as not to get too far behind but I'm confused as well.

For example: Creative - If there was no other animal life around you, if you were the only one always - you would never be the objective. If you were never made the objective what would you have to confirm your existance? Without confirmation of what you have subjectively analysed you would have no sense of self and the subjective could be little more than responces to sensory stimulation to fulfill basic needs.


no photo
Mon 11/16/09 04:04 PM
Edited by Jeanniebean on Mon 11/16/09 04:07 PM

Hi just taking a quick break to read - BUT I have to reply to this:

Because the difference is that ancient writing and scripture just tells stories. It shows no opinions, no self awareness, no thoughts, no other perspective other than third person narration. The authors are not "self conscious." The writing is primitive third person narrative. It has no feeling. It reads like a police report or news article.

If you can't see the marked difference in consciousness and perspective of the authors, then I will see if I can give you an example.


The addition of "I" "self" "my" & "mine" to ALL languages is acturally pretty recent but somehow without them humans were still capable of great leaps in agriculture, in philosophy and YES even in the scientific revolution.


It is possible that they had help from an advanced and older civilization. There is a lot of evidence on this earth for that.


Furthmore - when you read the fables from ancient scripture you find a lack of origniality - did it ever occur to you that the writers and story tellers intended to tell the story that way? - so that the morals of those storys could be gained from a personal level.


Perhaps, but ALL OF THEM were written in that way. I think it is more likely that they did not know HOW to write any other way.

Lack of originality, lack of imagination, lack of feeling. Many myths were taken from older writings and slightly re-written. They seemed to have a problem thinking up any new stories at all.


Example: the same fable could teach a person not to lie and another person would walk away having learned not to be stingy.

It was a matter of "creative" analogy - perspective perhaps but CLEARLY much more creative and allowing much more freedom of "individuality" than you give them credit for.


That kind of "teaching" is for children and simple minds, which tells you that this is who they were speaking to.


History and Language are absolutely necessary subjects to learn about. If for no other purpose than to give you broader knowledge - something, by the way, which "subjective opinion" can never do.



True, but irrelevant to my point. --Which is that people in general have become more aware of self and of subjective reality.


SkyHook5652's photo
Mon 11/16/09 04:37 PM
Edited by SkyHook5652 on Mon 11/16/09 04:37 PM
Bushi said
(truncated for brevity) . . . We would have to link every single cause all the way back and have a justification for saying that this intelligence wanted this to all be for us . . .


Sky said
That amounts to something like a few googols [sic] of variables (and growing, if Inflation Theory is correct) to link together in causative relationships.

Well, if one wants to start with an equation like that, I think it is definitely something that would serve to occupy one’s time and provide a virtually endless supply of unknown variables to solve.

But it sure doesn’t seem like a very practical approach to gaining a full understanding of “life, the universe and everything”.

In fact, it virtually guarantees that such a full understanding can never be achieved.


Creative said
It accurately assesses what would need to be done in order to have a full understanding. Anything less is not recognizing the necessary elements required for a full understanding.



My point here is that it would be much more direct to study the causative process itself, to understand how it works, rather than trying to infer how it works by only studying the effects of the causative process.

Once we understand how that creative process works, then we’ve got the whole universe by the tail, so to speak.

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