Topic: THE GREEN DRAGON'S INN - part 6 | |
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She comes through the kitchen door with a huge platter in her hand.
"Here ya go, Thogeon, A perfectly sizzling Boars steak soaked in a special steak sauce with dumplins and seasoned lima beans." "Hold on one more minute, I'll drop this off at R'Annas door." She goes as quickly as she can with the tray, lays the food by Re'annas door, knocks and leaves...There is a note on the tray. She runs down the steps and goes back over to Thogeon,"Ok, give me Pan and you need to eat, Mr!" she smiles and hopes he likes his meal... |
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it looks as if the minotaur is asleep but with his eyes wide open, and is looking for the door, his axe is in his hand and the bandage on his arm is soaked with blood *Looks at the minotaur stumble around the room and notices the bandage.* He shouts. "DRAVEN WHAT'S WRONG YOU DRUNK. WHAT THE H*LL DID YOU DO TO YOUR ARM." |
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it looks as if the minotaur is asleep but with his eyes wide open, and is looking for the door, his axe is in his hand and the bandage on his arm is soaked with blood "Oh Geez, It looks like Dravens injury has opened again. I swear if I had a gold coin for every dumb thing the males do wrong around here, I would be richer than a king" She motions over to Draven. "Sit down, or Ill have to find a way to bring you down, you oaf" as she is stammering in her spot |
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still no respones, and the minotaur sits down heaviely into the closest chair
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She comes through the kitchen door with a huge platter in her hand. "Here ya go, Thogeon, A perfectly sizzling Boars steak soaked in a special steak sauce with dumplins and seasoned lima beans." "Hold on one more minute, I'll drop this off at R'Annas door." She goes as quickly as she can with the tray, lays the food by Re'annas door, knocks and leaves...There is a note on the tray. She runs down the steps and goes back over to Thogeon,"Ok, give me Pan and you need to eat, Mr!" she smiles and hopes he likes his meal... *Hands the cat to calliope* "Thanks for the meal what's up with Draven" |
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. So should I understand this as we shouldn't even be asking if they have a certain skill. "does anyone know how to pick locks?" but you cannot say "Jenny, your character has a lockpick set, open that door" |
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Unless of course, you know for a fact that the person can do it, which means you witnessed the act.
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She comes through the kitchen door with a huge platter in her hand. "Here ya go, Thogeon, A perfectly sizzling Boars steak soaked in a special steak sauce with dumplins and seasoned lima beans." "Hold on one more minute, I'll drop this off at R'Annas door." She goes as quickly as she can with the tray, lays the food by Re'annas door, knocks and leaves...There is a note on the tray. She runs down the steps and goes back over to Thogeon,"Ok, give me Pan and you need to eat, Mr!" she smiles and hopes he likes his meal... *Hands the cat to calliope* "Thanks for the meal what's up with Draven" "He wandered out of the gates earlier this week and got into it with some orcs wandering around. He got bit before he killed them and then after I cleaned and fixed his wound, he left it be and it began to fester...He ended up falling on the floor in his room, started convulsing and stuff. Now Im afraid he is letting it go again..At least I hope that is all. " She is now puzzled |
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. So should I understand this as we shouldn't even be asking if they have a certain skill. "does anyone know how to pick locks?" but you cannot say "Jenny, your character has a lockpick set, open that door" I understand much better now. Thanks for answering all the questions. not the brightest of warriors but I'm good with an axe and a sword. and I'm getting used to the concept of teamwork. |
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. So should I understand this as we shouldn't even be asking if they have a certain skill. "does anyone know how to pick locks?" but you cannot say "Jenny, your character has a lockpick set, open that door" "ok...gotcha on that one..so for example, once I picked a lock in front of a group, then they will know that I can." |
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Sometimes an axe and a sword are not the answer, I have gotten out of situations without killing, if you could believe that, you can sometimes talk your way out of things, or even barter, or bribe. The imagination knows no limits.
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*Walks over to where Draven is sitting. Looks at him he looks like he is almost unconscious.*
"Draven you need to have that arm looked at." "Calliope do you have anything to clean this with." |
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That arm looks pretty bad, what happened? Shall I summon Ifritius, he may be able to help.
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Sometimes an axe and a sword are not the answer, I have gotten out of situations without killing, if you could believe that, you can sometimes talk your way out of things, or even barter, or bribe. The imagination knows no limits. I understand that an axe and a sword are not always the answer. I'm not so good with words so this is something I will have to practice. I suppose I will improve with time and experience. |
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Sometimes an axe and a sword are not the answer, I have gotten out of situations without killing, if you could believe that, you can sometimes talk your way out of things, or even barter, or bribe. The imagination knows no limits. I understand that an axe and a sword are not always the answer. I'm not so good with words so this is something I will have to practice. I suppose I will improve with time and experience. |
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Edited by
Barbus
on
Thu 05/29/08 08:50 PM
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Double post sorry
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. So should I understand this as we shouldn't even be asking if they have a certain skill. "does anyone know how to pick locks?" but you cannot say "Jenny, your character has a lockpick set, open that door" "ok...gotcha on that one..so for example, once I picked a lock in front of a group, then they will know that I can." Ex "I am a healer," Ifritius says. You now know that he could make a wound heal. Errol says "I am a thief." You now know he may steal your stuff, or he could pick locks, and disarm traps possibly. Probably not a good idea to tell people that you are a thief, unless you do not want people to trust you. |
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. So should I understand this as we shouldn't even be asking if they have a certain skill. "does anyone know how to pick locks?" but you cannot say "Jenny, your character has a lockpick set, open that door" "ok...gotcha on that one..so for example, once I picked a lock in front of a group, then they will know that I can." Ex "I am a healer," Ifritius says. You now know that he could make a wound heal. Errol says "I am a thief." You now know he may steal your stuff, or he could pick locks, and disarm traps possibly. Probably not a good idea to tell people that you are a thief, unless you do not want people to trust you. good lesson thanks. |
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Tonights lesson is on the rules of gameplay, or at least a couple of them. The first is out of character interaction during gameplay, a big no no. Out of character slows down gameplay, and adds to confusion. The second, is no player should know another players skills or spells, and their shots left, all of that is info that only the player should know. Barbus I full understand why Not to talk out of character but why is it important not to know others skills or spells. If I am adventuring with a healer I would fully expect them to have a spell to help heal. So should I understand this as we shouldn't even be asking if they have a certain skill. "does anyone know how to pick locks?" but you cannot say "Jenny, your character has a lockpick set, open that door" "ok...gotcha on that one..so for example, once I picked a lock in front of a group, then they will know that I can." Ex "I am a healer," Ifritius says. You now know that he could make a wound heal. Errol says "I am a thief." You now know he may steal your stuff, or he could pick locks, and disarm traps possibly. Probably not a good idea to tell people that you are a thief, unless you do not want people to trust you. "Thats funny..My hand was slapped in the beginning of the game for that one...hehehehehehehe |
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*Azareak walks in and sits at the bar looking around*
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